Resident Evil 4 preview - reimagining old school classics - UltraVR Media

Resident Evil 4 preview – reimagining old school classics

Next year, we will finally be able to play the Resident Evil 4 remake. According to the gameplay trailer, the game looks more challenging, graphical, and way better than the original game.

Capcom’s attempt to relaunch the franchise resulted in one of the most popular games, from which the developers draw their inspiration to this day. Aside from some difficult controls, the classic holds up well, so remaking it sounds like fewer dreams

Surprisingly for me, I was feeling very nostalgic about the upcoming game. Still, at the same time, I was excited to see all the new in-game features since developers tried to make something new while keeping the original vibes.

You cannot use the RE Engine to improve graphics while removing essential content. Rather, developers must refresh the storyline, main characters, enemies, and gameplay to fit perfectly in modern gaming while also keeping so beloved old-school rules. After we saw the gameplay demo, Resident Evil 4 achieves that and advances the franchise in ways that Village could not. This is the next generation in survival horror games, and the potential appears to be quite promising.

Resident Evil 2 and 3 are known for eliminating particular content despite their apparent excellence; more intent on turning classic horror into action shooter rather than setting a goal to scare a player, Resident Evil 4 appears to take its time. I know this remake needs to drastically modify the roots to succeed because this game is so memorable that I remember every location with my eyes closed.

However, following the original plot is critical, ensuring that it alters just enough to provide a unique impression. Leon Kennedy’s European version has all the chances for success by drawing ideas from beta versions of the classic game and the new atmosphere Capcom has formed with the remakes. Game first impressions remind of a cozy blanket coated in tissues about to be torched by a horde of outraged villagers. This is what we’ve been waiting for all these years.

The beginning got much darker and deeper in its paranoid progression. Leon left his police bodyguards when he ran into a man in a local cabin. You call for help, a fight ensues, and the story begins. As you remember, the first villager was easy to defeat. We throw him at the nearest wall, discovering that our comrades have already been murdered in cold blood by locals who follow no rules that are far from the goals they once had. We’re as confused as Leon, so even after going through the main game many times, you have no idea what kind of danger awaits you.

I spent some time in the first room, tearing down bookcases and looking through old pictures and ruined furniture to find out what had happened to all those villagers. I keep walking on, wandering into neighboring rooms and down into the cellar, hoping to get some explanation for what is happening. Soon I am attacked, and Leon jumps out of a nearby window with a spectacular landing. This is Resident Evil 4, but it’s also something completely different that I had no idea I wanted.

Capcom creates a balance for both camp and horror that had been gone for a long time, but it’s back and better than ever. You may notice the poor wolf, freed to aid us in a coming boss encounter. Unfortunately, he is no longer alive. Its innards hang over the rusted bear trap that sealed its destiny. Wooden cabins with loot now have completely collapsed. At the same time, empty vehicles covered in vines are the echo of technology that the afflicted have long abandoned. Capcom appears to have considered the 18 years since the main series, preferring to embark on the same adventure with all the insights acquired afterward. It’s all old and weathered but covered with a nostalgia that feels like wandering through a dream you’re urgently trying to remember. I love it, and I believe it’s not just about nostalgia.

The path to the classic village has become slightly longer, with fewer zombies and a stronger emphasis on unnerving ambient horror. Biohazard 4 is way more focused on demonstrating rather than telling the story and allowing the player to interact with their environment rather than defining the journey as a straightforward quest. Opening chests and barrels to collect pesetas and using certain items looks purposefully as if I am learning to use my arsenal as the story progresses. As I approach the road leading to the village, everything comes to a screeching halt. I am horrified to see my friend burning on a large fire, his fresh corpse burning to death. At the same time, the townspeople continue to go about their business as if burning an outsider is just another duty on their to-do list.


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